Dorothy Harris Endowed Scholarship
Sponsor: Women's Sports Foundation
SYNOPSIS:
The sponsor provides a scholarship to assist women graduate
students pursuing one of the following fields of study: Physical
Education, Sport Management, Sport Psychology or Sport Sociology.
The scholarship is $1,500.
Contact:
Address: Dorothy Harris Endowed Scholarship
Eisenhower Park
East Meadow, NY 11554
U.S.A.
E-mail: info@womenssportsfoundation.org
Program URL:
http://www.womenssportsfoundation.org/binary-data/WSF_GRANT/pdf_file/3.pdf
Tel: 800-227-3988
Fax: 516-542-4716
Award Type(s): Student Scholarship
Citizenship/Country of Applying Institution:
U.S. Permanent Resident
U.S.A. Citizenship (including U.S. Territories)
Locations Tenable: U.S.A. Institution (including U.S. Territories)
Funding Limit: $1,500
OBJECTIVES:
The sponsor awards a scholarship to provide female graduate
students in Physical Education, Sports Management, Sports Psychology
or Sports Sociology with a means to attend graduate school.
ELIGIBILITY
Any female, American citizen or legal resident, graduate student
who will be pursuing a full-time course of study at an accredited
postgraduate institution during the 2008-09 school year is eligible to
apply for the scholarship.
FUNDING
The sponsor intends to award three scholarships of $1,500 each.
Funding must be used for tuition expenses.
A blog of the North American Society for the Sociology of Sport - CFPs, jobs & conferences
Thursday, June 28, 2007
Tuesday, June 19, 2007
CFP: Virtual Sport as New Media
Call for Papers
Virtual Sport as New Media
Special Issue of Sociology of Sport Journal
Guest Editor: David J. Leonard
Daily, sports fans throughout the globe visit various sports websites, participate in fantasy sports, celebrate and criticize teams, players, and sporting cultures on blogs, in discussion groups, and list serves, and enjoy immense pleasure in playing sports video games. Each of these media, to varying degrees, embodies what has come to be known as new media, a catch-all phrases that includes everything from the Internet to the Blogosphere to video games, virtual reality, and other examples in which media technologies are defined by increased accessibility, fluidity, and interactivity. In 1998, David Rowe found that Yahoo UK and Irish Search engines offered 4,271 categories and 14,591 sites devoted to sport. As of 2007, a U.S. Google search landed 822,000,000 sports websites, yet yielded few scholarly inquiries of sports and new media, especially in regards to race, gender, sexuality, and nation. Moreover, when much of the video game industry faced losses in sales in 2005, sports games remained strong within the industry, accounting for more than thirty percent of all video games sales. In total, sports video games represent a $1 billion industry, a fact that demonstrates the economic power and cultural significance of sports video games. Yet, to date, the literature within sports sociology, amongst commentators and scholars of global sports culture, has with few exceptions remained relatively silent to the cultural, political, sociological, economic, and overall significance of new media within a globalized sports culture. While there are countless examples and evidence of the increasing significance of new media within global sporting cultures, the academic community continues to lag behind in terms of analysis and critical interrogation. This special issue attempts to bridge the gap between old media, and new, reflecting on the ways in which new media cultures infect and affect fans, teams, sporting cultures. Possible topics include but are not limited to: sports video games; sporting blogs; the Internet and global sports culture; white masculinity and virtual sports culture; fantasy sports; sports discussion groups; ESPN.com and virtual sports media; virtual sport as minstrelsy; the intersections of race, nation, sexuality, gender, and class with sports and new media; race, gender and fantasy sports leagues; analysis of the cultural affects of Youtube, Myspace, or Google video on sporting cultures; sports talk radio and podcasting/the Internet (particularly as they relate to race and gender); virtual sports culture and Diaspora: Sports as imagined community; links between racism, sexism and other institutions of domination and virtual sporting cultures, and, virtual sports culture as racial/ gendered performance. This issue will consider textual, empirical (data-based), case study, and/or theory-based papers grounded in sociological theory and related to virtual sports culture, but is especially interested in papers that are empirically-based and those that critically engage the links between virtual sport and race, gender, sexuality, nation or globalization, as well as papers that push analysis into realms of comparison (beyond the U.S.). Authors should follow the ‘Instructions to contributors’ found in every issue of the Sociology of Sport Journal. Essays should be roughly 6,000 words, excluding endnotes and reference list. Questions should be sent to Dr. David J. Leonard, djl@wsu.edu. All submissions are due by March 1, 2008 and should be submitted on line to http://mc.manuscriptcentral.com/hk_ssj
Virtual Sport as New Media
Special Issue of Sociology of Sport Journal
Guest Editor: David J. Leonard
Daily, sports fans throughout the globe visit various sports websites, participate in fantasy sports, celebrate and criticize teams, players, and sporting cultures on blogs, in discussion groups, and list serves, and enjoy immense pleasure in playing sports video games. Each of these media, to varying degrees, embodies what has come to be known as new media, a catch-all phrases that includes everything from the Internet to the Blogosphere to video games, virtual reality, and other examples in which media technologies are defined by increased accessibility, fluidity, and interactivity. In 1998, David Rowe found that Yahoo UK and Irish Search engines offered 4,271 categories and 14,591 sites devoted to sport. As of 2007, a U.S. Google search landed 822,000,000 sports websites, yet yielded few scholarly inquiries of sports and new media, especially in regards to race, gender, sexuality, and nation. Moreover, when much of the video game industry faced losses in sales in 2005, sports games remained strong within the industry, accounting for more than thirty percent of all video games sales. In total, sports video games represent a $1 billion industry, a fact that demonstrates the economic power and cultural significance of sports video games. Yet, to date, the literature within sports sociology, amongst commentators and scholars of global sports culture, has with few exceptions remained relatively silent to the cultural, political, sociological, economic, and overall significance of new media within a globalized sports culture. While there are countless examples and evidence of the increasing significance of new media within global sporting cultures, the academic community continues to lag behind in terms of analysis and critical interrogation. This special issue attempts to bridge the gap between old media, and new, reflecting on the ways in which new media cultures infect and affect fans, teams, sporting cultures. Possible topics include but are not limited to: sports video games; sporting blogs; the Internet and global sports culture; white masculinity and virtual sports culture; fantasy sports; sports discussion groups; ESPN.com and virtual sports media; virtual sport as minstrelsy; the intersections of race, nation, sexuality, gender, and class with sports and new media; race, gender and fantasy sports leagues; analysis of the cultural affects of Youtube, Myspace, or Google video on sporting cultures; sports talk radio and podcasting/the Internet (particularly as they relate to race and gender); virtual sports culture and Diaspora: Sports as imagined community; links between racism, sexism and other institutions of domination and virtual sporting cultures, and, virtual sports culture as racial/ gendered performance. This issue will consider textual, empirical (data-based), case study, and/or theory-based papers grounded in sociological theory and related to virtual sports culture, but is especially interested in papers that are empirically-based and those that critically engage the links between virtual sport and race, gender, sexuality, nation or globalization, as well as papers that push analysis into realms of comparison (beyond the U.S.). Authors should follow the ‘Instructions to contributors’ found in every issue of the Sociology of Sport Journal. Essays should be roughly 6,000 words, excluding endnotes and reference list. Questions should be sent to Dr. David J. Leonard, djl@wsu.edu. All submissions are due by March 1, 2008 and should be submitted on line to http://mc.manuscriptcentral.com/hk_ssj
Monday, June 18, 2007
CFP: Sport and the Pacific Region: Cross-Cultural Currents
The National University of Samoa (NUS), with the support of major
sponsors and partners, including the School of Human Movement,
Recreation and Performance at Victoria University (Australia), is to
host its inaugural international sport conference. Papers from the
fields of sport history, sport tourism, sport education, sport
management, sport philosophy, sport law, sport business and comparative
sports studies are invited. Postgraduate student presentations are
especially encouraged. The broad theme of the conference is 'Sport and
the Pacific Region: Cross-Cultural Currents', although papers dealing
with more specific themes and topics are welcome. It is anticipated
that papers from the conference will be published in an edited
anthology. Potential delegates, presenters and sponsors should access
the conference website at http://www.staff.vu.edu.au/RobHess/news.htm.
Queries from local (Pacific Island and Samoan) delegates should be
directed to Suzie Schuster at s.schuster@nus.edu.ws. Queries from
international (outside the Pacific region) delegates should be directed
to Rob Hess at Robert.Hess@vu.edu.au. The deadline for abstracts is 31
August 2007.
Samoa is the host nation for the South Pacific Games (25 August - 17
September 2007) and NUS will be part of the Official Games Village. The
National University of Samoa, situated in the capital city of Apia, was
established in 1984 and offers more than 60 academic, technical and
vocational programs, including bachelor and postgraduate degrees. The
site for the conference will be the NUS campus, which is set in a
peaceful environment with tranquil views of the Pacific Ocean.
sponsors and partners, including the School of Human Movement,
Recreation and Performance at Victoria University (Australia), is to
host its inaugural international sport conference. Papers from the
fields of sport history, sport tourism, sport education, sport
management, sport philosophy, sport law, sport business and comparative
sports studies are invited. Postgraduate student presentations are
especially encouraged. The broad theme of the conference is 'Sport and
the Pacific Region: Cross-Cultural Currents', although papers dealing
with more specific themes and topics are welcome. It is anticipated
that papers from the conference will be published in an edited
anthology. Potential delegates, presenters and sponsors should access
the conference website at http://www.staff.vu.edu.au/RobHess/news.htm.
Queries from local (Pacific Island and Samoan) delegates should be
directed to Suzie Schuster at s.schuster@nus.edu.ws. Queries from
international (outside the Pacific region) delegates should be directed
to Rob Hess at Robert.Hess@vu.edu.au. The deadline for abstracts is 31
August 2007.
Samoa is the host nation for the South Pacific Games (25 August - 17
September 2007) and NUS will be part of the Official Games Village. The
National University of Samoa, situated in the capital city of Apia, was
established in 1984 and offers more than 60 academic, technical and
vocational programs, including bachelor and postgraduate degrees. The
site for the conference will be the NUS campus, which is set in a
peaceful environment with tranquil views of the Pacific Ocean.
CFP: Sportive Performance: The Body and Technology
Call for Papers
SPORTIVE PERFORMANCE: THE BODY AND TECHNOLOGY Area
2008 Film & History Conference
"Film & Science: Fictions, Documentaries, and Beyond"
October 30-November 2, 2008
Chicago, Illinois
www.filmandhistory.org
First-Round Deadline: November 1, 2007
AREA: Sportive Performance: The Body and Technology
Cinema has, at times, provided a window into moral questions about the extent to
which bodies are over-trained and pushed too hard in sport - and related areas
of physical activity - to the point where humanness risks being lost in the
obsession with measurable performance, victory, and perfect scores. This area
welcomes papers on films or filmic themes broadly related to sportive
performance, especially to how sporting bodies and technologies, or their
development, compete in the struggle between humanity and science. While
technology is often treated in film as a sign of necessary progress and its
inventors and applicators are lauded, humanity - perceived either individually
or collectively - often seems neglected in the quest for technological
enhancement and faster, better performance.
A range of themes is pertinent to this area, including drugs in sport, body
sculpting, sports training, cyborgs, ultra-violence, sports equipment and
design, the tension between science and nature in sportive performance, sport
and dystopia, gender shaping. The area is also open to papers discussing films
from a range of genres, including drama, action, biopics, science fiction,
horror, documentary, and comedy. Presenters might consider films like Personal
Best, The Program, Blood Sport, Pumping Iron, Hell on Wheels, The Natural, Like
Mike, Rollerball, Varsity Blues, and Gattaca.
Papers focusing on television series (from Bionic Man/Woman to Baywatch to Dark
Angel) or specific programs within a series are also welcome.
Please send your 200-word proposal by November 1, 2007 to
John Hughson, Chair of Sportive Performance Area
2008 Film & History Conference
School of Physical Education
University of Otago
PO Box 56
Dunedin, New Zealand
Phone: ++64(0)3479-8378
Email: jhughson@pooka.otago.ac.nz
Panel proposals for up to four presenters are also welcome, but each presenter
must submit his or her own paper proposal. Deadline for first-round proposals:
November 1, 2007
This area, comprising multiple panels, is a part of the 2008 biennial Film &
History Conference, sponsored by The Center for the Study of Film and History.
Speakers will include founder John O'Connor and editor Peter C. Rollins (in a
ceremony to celebrate the transfer to the University of Wisconsin Oshkosh);
Wheeler Winston Dixon, author of Visions of the Apocalypse, Disaster and Memory,
and Lost in the Fifties: Recovering Phantom Hollywood; Emmy award-winning writer
and producer John Rubin; and special-effects legend Stan Winston, our Keynote
Speaker. For updates and registration information about the upcoming meeting,
see the Film & History website (http://www.filmandhistory.org
).
SPORTIVE PERFORMANCE: THE BODY AND TECHNOLOGY Area
2008 Film & History Conference
"Film & Science: Fictions, Documentaries, and Beyond"
October 30-November 2, 2008
Chicago, Illinois
www.filmandhistory.org
First-Round Deadline: November 1, 2007
AREA: Sportive Performance: The Body and Technology
Cinema has, at times, provided a window into moral questions about the extent to
which bodies are over-trained and pushed too hard in sport - and related areas
of physical activity - to the point where humanness risks being lost in the
obsession with measurable performance, victory, and perfect scores. This area
welcomes papers on films or filmic themes broadly related to sportive
performance, especially to how sporting bodies and technologies, or their
development, compete in the struggle between humanity and science. While
technology is often treated in film as a sign of necessary progress and its
inventors and applicators are lauded, humanity - perceived either individually
or collectively - often seems neglected in the quest for technological
enhancement and faster, better performance.
A range of themes is pertinent to this area, including drugs in sport, body
sculpting, sports training, cyborgs, ultra-violence, sports equipment and
design, the tension between science and nature in sportive performance, sport
and dystopia, gender shaping. The area is also open to papers discussing films
from a range of genres, including drama, action, biopics, science fiction,
horror, documentary, and comedy. Presenters might consider films like Personal
Best, The Program, Blood Sport, Pumping Iron, Hell on Wheels, The Natural, Like
Mike, Rollerball, Varsity Blues, and Gattaca.
Papers focusing on television series (from Bionic Man/Woman to Baywatch to Dark
Angel) or specific programs within a series are also welcome.
Please send your 200-word proposal by November 1, 2007 to
John Hughson, Chair of Sportive Performance Area
2008 Film & History Conference
School of Physical Education
University of Otago
PO Box 56
Dunedin, New Zealand
Phone: ++64(0)3479-8378
Email:
Panel proposals for up to four presenters are also welcome, but each presenter
must submit his or her own paper proposal. Deadline for first-round proposals:
November 1, 2007
This area, comprising multiple panels, is a part of the 2008 biennial Film &
History Conference, sponsored by The Center for the Study of Film and History.
Speakers will include founder John O'Connor and editor Peter C. Rollins (in a
ceremony to celebrate the transfer to the University of Wisconsin Oshkosh);
Wheeler Winston Dixon, author of Visions of the Apocalypse, Disaster and Memory,
and Lost in the Fifties: Recovering Phantom Hollywood; Emmy award-winning writer
and producer John Rubin; and special-effects legend Stan Winston, our Keynote
Speaker. For updates and registration information about the upcoming meeting,
see the Film & History website (http://www.filmandhistory.org
Friday, June 08, 2007
CFP: Virtual Sport as New Media
Call for Papers
Virtual Sport as New Media
Special Issue of Sociology of Sport Journal
Guest Editor: David J. Leonard
Daily, sports fans throughout the globe visit various sports websites,
participate in fantasy sports, celebrate and criticize teams, players, and
sporting cultures on blogs, in discussion groups, and list serves, and enjoy
immense pleasure in playing sports video games. Each of these media, to varying
degrees, embodies what has come to be known as new media, a catch-all phrases
that includes everything from the Internet to the Blogosphere to video games,
virtual reality, and other examples in which media technologies are defined by
increased accessibility, fluidity, and interactivity. In 1998, David Rowe found
that Yahoo UK and Irish Search engines offered 4,271 categories and 14,591 sites
devoted to sport. As of 2007, a U.S. Google search landed 822,000,000 sports
websites, yet yielded few scholarly inquiries of sports and new media,
especially in regards to race, gender, sexuality, and nation. Moreover, when
much of the video game industry faced losses in sales in 2005, sports games remained strong within the industry, accounting for more than thirty percent of all video games sales. In total, sports video games represent a $1 billion industry, a fact that demonstrates the economic power and cultural significance of sports video games. Yet, to date, the literature within sports sociology, amongst commentators and scholars of global sports culture, has with few exceptions remained relatively silent to the cultural, political, sociological, economic, and overall significance of new media within a globalized sports culture. While there are countless examples and evidence of the increasing significance of new media within global sporting cultures, the academic community continues to lag behind in terms of analysis and critical
interrogation.
This special issue attempts to bridge the gap between old media,
and new, reflecting on the ways in which new media cultures infect and affect
fans, teams, sporting cultures. Possible topics include but are not limited to: sports video games; sporting blogs; the Internet and global sports culture; white masculinity and virtual sports culture; fantasy sports; sports discussion groups; ESPN.com and virtual sports media; virtual sport as minstrelsy; the intersections of race, nation, sexuality, gender, and class with sports and new media; race, gender and fantasy sports leagues; analysis of the cultural affects of Youtube, Myspace, or Google video on sporting cultures; sports talk radio and podcasting/the Internet (particularly as they relate to race and gender); virtual sports culture and Diaspora: Sports as imagined community; links between racism, sexism and other institutions of domination and virtual sporting cultures, and, virtual sports culture as racial/gendered performance. This issue will consider textual, empirical (data-based), case study, and/or theory-based papers grounded in sociological theory and related to virtual sports culture, but is especially interested in papers that
are empirically-based and those that critically engage the links between virtual sport and race, gender, sexuality, nation or globalization, as well as papers that push analysis into realms of comparison (beyond the U.S.).
Authors should follow the ‘Instructions to contributors’ found in every issue of the Sociology of Sport Journal. Essays should be roughly 6,000 words, excluding endnotes and reference list. Questions should be sent to Dr. David J. Leonard, djl@wsu.edu. All submissions are due by March 1, 2008 and should be submitted on line to http://mc.manuscriptcentral.com/hk_ssj
Dr. David Leonard
Assistant Professor
Comparative Ethnic Studies
Washington State University
509 335-6854
http://libarts.wsu.edu/ces/david_leonard.php
Virtual Sport as New Media
Special Issue of Sociology of Sport Journal
Guest Editor: David J. Leonard
Daily, sports fans throughout the globe visit various sports websites,
participate in fantasy sports, celebrate and criticize teams, players, and
sporting cultures on blogs, in discussion groups, and list serves, and enjoy
immense pleasure in playing sports video games. Each of these media, to varying
degrees, embodies what has come to be known as new media, a catch-all phrases
that includes everything from the Internet to the Blogosphere to video games,
virtual reality, and other examples in which media technologies are defined by
increased accessibility, fluidity, and interactivity. In 1998, David Rowe found
that Yahoo UK and Irish Search engines offered 4,271 categories and 14,591 sites
devoted to sport. As of 2007, a U.S. Google search landed 822,000,000 sports
websites, yet yielded few scholarly inquiries of sports and new media,
especially in regards to race, gender, sexuality, and nation. Moreover, when
much of the video game industry faced losses in sales in 2005, sports games remained strong within the industry, accounting for more than thirty percent of all video games sales. In total, sports video games represent a $1 billion industry, a fact that demonstrates the economic power and cultural significance of sports video games. Yet, to date, the literature within sports sociology, amongst commentators and scholars of global sports culture, has with few exceptions remained relatively silent to the cultural, political, sociological, economic, and overall significance of new media within a globalized sports culture. While there are countless examples and evidence of the increasing significance of new media within global sporting cultures, the academic community continues to lag behind in terms of analysis and critical
interrogation.
This special issue attempts to bridge the gap between old media,
and new, reflecting on the ways in which new media cultures infect and affect
fans, teams, sporting cultures. Possible topics include but are not limited to: sports video games; sporting blogs; the Internet and global sports culture; white masculinity and virtual sports culture; fantasy sports; sports discussion groups; ESPN.com and virtual sports media; virtual sport as minstrelsy; the intersections of race, nation, sexuality, gender, and class with sports and new media; race, gender and fantasy sports leagues; analysis of the cultural affects of Youtube, Myspace, or Google video on sporting cultures; sports talk radio and podcasting/the Internet (particularly as they relate to race and gender); virtual sports culture and Diaspora: Sports as imagined community; links between racism, sexism and other institutions of domination and virtual sporting cultures, and, virtual sports culture as racial/gendered performance. This issue will consider textual, empirical (data-based), case study, and/or theory-based papers grounded in sociological theory and related to virtual sports culture, but is especially interested in papers that
are empirically-based and those that critically engage the links between virtual sport and race, gender, sexuality, nation or globalization, as well as papers that push analysis into realms of comparison (beyond the U.S.).
Authors should follow the ‘Instructions to contributors’ found in every issue of the Sociology of Sport Journal. Essays should be roughly 6,000 words, excluding endnotes and reference list. Questions should be sent to Dr. David J. Leonard, djl@wsu.edu. All submissions are due by March 1, 2008 and should be submitted on line to http://mc.manuscriptcentral.com/hk_ssj
Dr. David Leonard
Assistant Professor
Comparative Ethnic Studies
Washington State University
509 335-6854
http://libarts.wsu.edu/ces/david_leonard.php
Tuesday, June 05, 2007
JOBs: Adjunct, SUNY Cortland
SUNY-Cortland is looking for adjunct instructors for the 2007-08 academic year in the areas of Sport History, Sport Philosophy, and Sport Sociology. Two professors are taking sabbatical leave, one for the entire year and another for the spring semester. An ABD with the ability to teach in these areas would gain valuable experience for a full-time position. Any interested candidates should contact: Dr. John Cottone, Chair - Department of Kinesiology, 607-753-4962, or cottonej@cortland.edu.
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